In our interview series we have a special today. Matt Gilgenbach of the fantastic Neverending Nightmares (Kickstarter campaign here) agreed to be interviewed. If you like this interview, there is only 3 days left on Kickstarter campaign and Matt could really use your support. We (DotO and Matt) would greatly appreciate any contribution that you can give. Thank you in advance.
Now off to the interview!
Day of the OUYA: Hey Matt, thanks for the quick impromptu interview. Before we get into Neverending Nightmares please tell us a little bit about yourself and how you got into game making.
DotO: The reason why we’re talking today is that you are having a Kickstarter campaign for the insanely scary game “Neverending Nightmares”. I must admit I only found it yesterday but it immediately blew my mind and we HAVE to get this game funded. What is Neverending Nightmares and how did you come up with the idea?
You: Neverending Nightmares is a psychological horror game inspired by my struggles with mental illness. I suffer from obsessive-compulsive disorder and depression, and I’ve been channeling those experiences to create a horrifying atmosphere in the game. It has a unique pen sketch art style inspired by Edward Gorey as well as disturbing images that are draw directly from my intrusive thoughts (a symptom of OCD).
With Neverending Nightmares, I wanted to try and make my dream game with all the best ideas since this could be my swan song as an indie developer. The game is the combination of a number of different game design ideas I’ve had for years including some inspiration from my actual nightmares.
Interactivity is the biggest strength of games, but developers are still telling linear stories.
DotO: Contrary to regular horror games your plot isn’t linear and has several plot branches. That means you have to play through the game a couple of times to actually see all of the plot elements. What was the reason behind that decision since I imagine you could have the easy route and just tell a linear story right?
DotO: What do you think makes Neverending Nightmare so scary? I get goosebumps just from watching the trailer. How do you do that?
The other thing that we carefully plan is creating tension. You have to focus on building up anticipation of something horrible until the point where the player cannot bear it, and then deliver something unexpected.
DotO: Is this the first horror game you’ve developed or are you a veteran of horror games?
DotO: Are you scared of your own game?
DotO: You still need $35,000 to reach your goal of $99,000 funding. How can our readers help you get Neverending Nightmare funded?
DotO: What happens if you don’t reach your funding goal? Will there be any way our readers and us could support you afterwards? Any plans to talk with other investors maybe?
DotO: All right Matt thanks for the oportunity to talk to you. I really, really hope you get your funding. I cannot wait for Neverending Nightmares to be released and scream like a little girl in front of my TV screen. I wish you the best of luck.
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