Starbound

9.4
1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars 9.00 out of 10, 3 vote(s)
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  • Link
    Starbound
  • Platforms
    PC, Android
  • Player
    Multiplayer
  • Release date
    early 2013

Addiction Level 110/100

*Intro* Please dear Chucklefish Studio do not relase this game! I hate to be the barer of bad news but you guys will be responsible for the divorce of formerly very happy couples. Hope I won’t be one of them but I can see my time sink into this awesome game! *Intro Out*

Ok let’s imagine your planet just got blown-up and you are one of the lucky survivors whose survival pod landed on a space station (quite similar to R2D2 and C3PO just without Stormtroopers combing the desert for your remains). That station will be your base and home.

You’ll be able to capture prisoners aka. other species and TRAIN them to do what you want (how cool is that?) You can also upgrade your station and build whatever you desire such as Mechs and other cool stuff. Another fantastic feature is that there will not be two planets that look the same. Planets? Oh yeah you can explore planets as well and hunt for resources or build a hospital that treats the Ape Flu.

Man my head is spinning and waiting anxiously for the release of this box of neverending possibilites. Hopefully my girlfriend will understand that there are more important things than couple time. Such as finding an alien monkey and train it to do whatever I want!

I always wanted to have my very own monkey.

Rating

Tom
Graphics
8.0
Sound
9.0
Fun
10.0
Concept
10.0
Long-term fun
10.0
Overall
9.5
Tim
Graphics
7.0
Sound
8.0
Fun
10.0
Concept
10.0
Long-term fun
10.0
Overall
9.3

Conclusion

Looks like we get an awesome game here. Massive multiplayer, endless planets to visit. Can’t wait to play this!

Btw @Chucklefish .. your Wallpaper called Tentacles suck is quite discriminating against all of us friendly Tentacles out here. We would like you to change that name to “Tentacles suck (except from the nice chaps over at DotO)” ;)

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About Tim von Janssen

Tim has started playing PC Games at the tender age of 8 (ca.1990-1991) on monochrome screens and hasn’t stopped ever since. Due to that love for video games that has developed very early Tim also knows why older games very successful despite mediocre graphics. One simple reason: gameplay. Tim feels that with the development of the OUYA and the stronger focus on indie game studios is the right step towards better gaming experiences that rely more heavily on unique game concepts and better gameplay in general. Tim at Google+

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