League of Evil

6.6
1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars 7.00 out of 10, 1 vote(s)
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League of Evil
  • Link
    League of Evil
  • Platforms
    OUYA, iOS
  • Player
    Singleplayer
  • Release date
    Already released

Being Evil has never been more challenging

League of Evil has been released on iOS for quite some time now and I’ve played it before on my iPad. Now LoE has been released for the OUYA and to be honest with you, I think playing this game with a gamepad makes much more sense.

Your goal is to finish different levels in good old platformer fashion. Jumping over obstacles and jumping from wall to wall. At the end of each level there’s an evil scientist that you have to smash to finish the level. You can finish sidequests (picking up important briefcases) and that is pretty much it.

The concept should sound familiar to you and it isn’t ground shatteringly new. However, it is a really challenging platform game, especially if you try to get those briefcases and finish in record time.

Random Trivia: League of Evil won an award for “Best Platform Game” back in 2011

Rating

Tom
Graphics
6.0
Sound
6.0
Fun
7.0
Concept
6.0
Long-term fun
7.0
Overall
6.5
Tim
Graphics
6.0
Sound
6.0
Fun
8.0
Concept
7.0
Long-term fun
6.0
Overall
6.7

Conclusion

If you’re looking for a casual and quick to play game, you should get League of Evil.  I think Ravenous Games were one of the first to introduce jumping up/sliding down walls and I’ve seen it copied several times since then. This makes for a really nice addition of dimension that you need to master if you want to beat this game.

After some time League of Evil gets pretty repetitive. Yet, it’s still worth your time for at least several hours.

I prefer playing LoE with the OUYA gamepad, since controls via touch can be very inaccurate. For LoE accuracy is extremely important so I think the console is the better home for League of Evil. Apparently I’m not the only one judging from the annoucement thread.

In a nutshelll, LoE is a very good casual game, that represents a solid addition to the OUYA store.

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About Tim von Janssen

Tim has started playing PC Games at the tender age of 8 (ca.1990-1991) on monochrome screens and hasn’t stopped ever since. Due to that love for video games that has developed very early Tim also knows why older games very successful despite mediocre graphics. One simple reason: gameplay. Tim feels that with the development of the OUYA and the stronger focus on indie game studios is the right step towards better gaming experiences that rely more heavily on unique game concepts and better gameplay in general. Tim at Google+

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