- GenresAction | Role Playing Game | Skill Game
- PlatformsOUYA, PC, Mac, Linux, Xbox360, PS3
- Release dateSpring 2013
Being FORCED to play
FORCED could very well be a new breed of hack’n slay games and sets new standards for co-op games.
You’re playing as a gladiator in a fantasy world and you can choose between 4 classes. Your choices are between bow, hammer, double swords or shield as your weapon and your playing style will obviously vary between these classes. I won’t go into details since these classes are pretty much standard for every hack’n slay game.
What’s not standard is the ‘Spirit Mentor’ aka ‘The Orb’ that acts as additional team member that can help you in the game, or taunt you if you suck – nice touch ;)
To be successful in FORCED you’ll have to juggle that orb between players since the orb has special abilitties without which you’re practically doomed for failure. Imagine a ball that’s being passed between the fighters that allows you to recharge your health, explode when enemies are near or absorb magic spells cast on you.
Instead of mindless chopping down enemy after enemy, now you’ll also have to play strategic to be victorious. Check out this video to see how the orb works.
Apart from the fact that BetaDwarf, the company behind FORCED, seems to be a quite likeable bunch, they are actually evolving a rusty game genre.
FORCED feels like what Diablo 3 should have been but was afraid to do.
The multiplayer component is brilliant and should cause some major shouting matches between former friends, now enemies. Thanks FORCED!
I’m curious as to how FORCED will work with the OUYA, but I think there will be no problems.
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