Forced

7.4
1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars (No Ratings Yet)
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Forced Coop Mode
  • Link
    Forced
  • Platforms
    OUYA, PC, Mac, Linux, Xbox360, PS3
  • Player
    Multiplayer
  • Release date
    Spring 2013

Being FORCED to play

FORCED could very well be a new breed of hack’n slay games and sets new standards for co-op games.

You’re playing as a gladiator in a fantasy world and you can choose between 4 classes. Your choices are between bow, hammer, double swords or shield as your weapon and your playing style will obviously vary between these classes. I won’t go into details since these classes are pretty much standard for every hack’n slay game.

What’s not standard is the ‘Spirit Mentor’ aka ‘The Orb’ that acts as additional team member that can help you in the game, or taunt you if you suck – nice touch ;)

To be successful in FORCED you’ll have to juggle that orb between players since the orb has special abilitties without which you’re practically doomed for failure. Imagine a ball that’s being passed between the fighters that allows you to recharge your health, explode when enemies are near or absorb magic spells cast on you.

Instead of mindless chopping down enemy after enemy, now you’ll also have to play strategic to be victorious. Check out this video to see how the orb works.

Rating

Tom
Graphics
6.0
Sound
6.0
Fun
7.0
Concept
5.0
Long-term fun
7.0
Overall
6.4
Tim
Graphics
8.0
Sound
7.0
Fun
9.0
Concept
9.0
Long-term fun
8.0
Overall
8.4

Conclusion

Apart from the fact that BetaDwarf, the company behind FORCED, seems to be a quite likeable bunch, they are actually evolving a rusty game genre.

FORCED feels like what Diablo 3 should have been but was afraid to do.

The multiplayer component is brilliant and should cause some major shouting matches between former friends, now enemies. Thanks FORCED!

I’m curious as to how FORCED will work with the OUYA, but I think there will be no problems.

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About Tim von Janssen

Tim has started playing PC Games at the tender age of 8 (ca.1990-1991) on monochrome screens and hasn’t stopped ever since. Due to that love for video games that has developed very early Tim also knows why older games very successful despite mediocre graphics. One simple reason: gameplay. Tim feels that with the development of the OUYA and the stronger focus on indie game studios is the right step towards better gaming experiences that rely more heavily on unique game concepts and better gameplay in general. Tim at Google+

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