Avant-Garde

7.7
1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars 7.00 out of 10, 1 vote(s)
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Avant-Garde - Academy
  • Link
    Avant-Garde
  • Player
    Singleplayer
  • Release date
    TBD

A little masterpiece when ready!

Avant-Garde, currently a playable alpha prototype, is a new Role-playing game by Lucas Molina. Nowadays there are countless RPGs around. The setting of Avant-Garde however, the art world of 19th century Paris, is completely atypical for the genre. Your goal is to create pieces of art that are recognized and payed well.

Avant-Garde - ConfigIn the beginning you shape your Artist by choosing your artistic abilities such as form, perspective, composition and expression as well as a positive and a negative trait. Every choice affects your artistic working speed and success in different genres.

To level up your skills in anatomy, expression, composition, and other you can take lessions at the Academy if you can afford it. The choice of    the lession influences the skills you gather. If you draw lots of copies, you get better at anatomy and perspective, but your art suffers expression.

Avant-Garde CafeYou also can improve your art at the Cafe by making friends with already famous artists like Bouguereau, Manet, Van Gogh and other. Friendships can be improved with plenty of the Green Fairy, but it also costs money and time.

Once a year The Salon invites for competition. You can submit your art, but you only will succeed with realistic art. Any other style will be rejected. In many ways the game is close to the historical reality.

To earn a truck-load of cash you have to win the yearly competition at the Salon with realistic art and gain your fame in the modern movements of art. You even can establish your own movement.

Rating

Tom
Graphics
6.0
Sound
6.0
Fun
7.0
Concept
9.0
Long-term fun
8.0
Overall
7.4
Tim
Graphics
6.0
Sound
7.0
Fun
9.0
Concept
10.0
Long-term fun
7.0
Overall
7.9

Conclusion

There are a few glitches and some game mechanics are not logical, like the fact that a manifest for a new movement costs a lot of money. But, despite still in an early alpha version, the game draws you instantly under its spell. You definitely want to succeed at The Salon and create your masterpiece. I hope to see more of this!

Let’s cross the brushes!

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About Thomas Reisser

Thomas got his first gaming device at the end of the 70s named Pong. A few years later, in December 1982 he got a brandnew C64 and didn't stop playing until his second C64 died about 5 years later. Until then a four-digit number of games were played and countless Competition Pro joysticks were demolished in endless fights with his father for the best rankings in Decathlon, Summer Games and other. Thomas also coded and designed this website. Thomas at Google+

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