Another World – 20th Anniversary Edition

8.6
1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars 9.63 out of 10, 8 vote(s)
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Another World 20th Anniversay on the OUYA

22 years old and no signs of rust

Most of us are getting older and our skin starts to become wrinkled and hairs turn grey.

Not Another World (Out of this world) originally made in 1991 by Eric Chahi. This classical game was a big hit on the Atari and was recently rejuvinated by his maker. We’re glad he did.

Another World is set in a hostile environment where only the tough survive. The sting of a leech can kill you instantly. These are actually the more friendly inhabitants of Another World.

This retro game is actually the way we used to play games. You had to fight for the solution to a game and you could spend hours upon hours trying to beat just one section of a game. When you finally did the feeling of happiness couldn’t be greater. You worked for something. That is something I miss most of the times in modern games. Challenging the player to better himself in the process and learn the virtue of patience.

That’s how Another World is still today, just with better graphics. It doesn’t explain any controls or what you are supposed to do.

Rating

Tom
Graphics
7.0
Sound
7.0
Fun
9.0
Concept
9.0
Long-term fun
9.0
Overall
8.5
Tim
Graphics
7.0
Sound
7.0
Fun
10.0
Concept
9.0
Long-term fun
9.0
Overall
8.7

Conclusion

While Another World sounds like it’s the hardest game in the world (which at least in some parts is true, though) it is also very enjoyable.

Compared to newer games Another World brings a great feeling of achievement when you finally beat it. The gameplay is what this game is all about. It never was meant to have the prettiest graphics or best sound at the time it was developed. Another World was meant to tell a story and you had to work for the next piece.

I greatly enjoyed playing Another World and hope you will enjoy it too.

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About Tim von Janssen

Tim has started playing PC Games at the tender age of 8 (ca.1990-1991) on monochrome screens and hasn’t stopped ever since. Due to that love for video games that has developed very early Tim also knows why older games very successful despite mediocre graphics. One simple reason: gameplay. Tim feels that with the development of the OUYA and the stronger focus on indie game studios is the right step towards better gaming experiences that rely more heavily on unique game concepts and better gameplay in general. Tim at Google+

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