- StudioAutomata Source
Andrew joined Automata as a 17 year-old school leaver, and became a programming hero to a generation of gamers in the 1980s. Golden Joy Stick nominee and Game Of The Year award winner, he achieved the impossible by coding a fully-synchronised interactive movie to run on a 48K machine. Andrew became an independent programmer, then ran the Trident empire of hardware manufacture and multiple retail outlets. He started working with Mel Croucher again in 2004 on database-driven social networks. In 2010 he masterminded the database engine which now drives the feedback and communication with our players. Andrew took over the day-to-day running of Automata a mere thirty years after he first joined us.
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