back to Developers

Spilman, Tom

  • Studio
    Sickhead Games

  • Social
    Twitter

  • Bio

    With a decade of experience in the game industry, Tom oversees technological direction at Sickhead Games, as well as managing the business side of things. Prior to founding the studio, he was the Lead Programmer on the Core Technology Team at Motorsports Simulations, Inc. where he worked on four titles, including the hit racing simulation NHRA Drag Racing 2 and NHRA Drag Racing Top Fuel Thunder. Over the last 3 years Tom has been a key technical consultant for the Torque series of game engines, where he has used his expertise with real-time game technology in a lead role in the engine’s development.

Did we get everything right? Is something missing you would like to have presented here? You want your photo changed? Just leave us a note here and we fix it!