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Gilbert, Ron

  • Birthday

  • Based in
    La Grande, Oregon, USA

  • Studio
    Double Fine Productions

  • Social

  • Bio

    Ron began his career in college in 1983 by writing Graphics BASIC, with his friend Tom McFarlane. They sold it to HESware, who later hired Ron. However, the company went out of business shortly after hiring him and never released any games that he worked on. He later joined LucasArts and worked on ports from the Atari 800 to the C64. In 1985, he got the chance to create a
    game of his own with graphic artist Gary Winnick, and created Maniac Mansion. During the creation of Maniac Mansion, Ron created SCUMM. It was used in all future LucasArts adventure games, excluding Grim Fandango and Escape from Monkey Island.

    In 1992, he left LucasArts to start Humongous Entertainment with ex-LucasArts producer Shelley Day.
    In 1995, Ron created Cavedog Entertainment, a sister company to Humongous created for non-kid games. He produced games like Total Annihilation.

    Ron worked at HotHead Games as Creative Director, working on DeathSpank until the game’s completion in April 2010.  He has since departed from the company.

    On September 24, 2010, Ron accepted a position to work with his old colleague Tim Schafer at Double Fine on The Cave. At the moment he is working on The Voyage to Discover the Ultimate Sea Shanty.

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